System.Net.HttpListener
.Asynhronous Socket Operations
Working with sockets in .NET is done with the
Socket
class. From the MSDN documentation, the recommended approach is to use the asynchronous methods such as AcceptAsync
, SendAsync
and ReceiveAsync
. These methods register callbacks to be executed when data arrives or ships through the socket. As a result of the callback approach, no threads are blocked by slow connections.Sockets and F# Async
Unfortunately, the default interface is not very intuitive. The example code is atrocious. Since the operations are callback-based, this seems like a good match for
F# async. I went for the first mapping that came to mind:
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open System.Net.Sockets | |
/// Thrown when sockets encounter errors. | |
exception SocketIssue of SocketError | |
/// Performs AcceptAsync. | |
val Accept : Socket -> Async<Socket> | |
/// Performs ReceiveAsync. | |
val Receive : Socket -> System.ArraySegment<byte> -> Async<int> | |
/// Performs SendAsync. | |
val Send : Socket -> System.ArraySegment<byte> -> Async<unit> |
Implementing this interface is easy - it is just working around the boilerplate: creating a
SocketAsyncEventArgs
object, registering a callback, calling the method, checking the result for errors. I was able to express all of it in a single helper method:
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open System.Net.Sockets | |
type A = System.Net.Sockets.SocketAsyncEventArgs | |
type B = System.ArraySegment<byte> | |
exception SocketIssue of SocketError with | |
override this.ToString() = | |
string this.Data0 | |
/// Wraps the Socket.xxxAsync logic into F# async logic. | |
let inline asyncDo (op: A -> bool) (prepare: A -> unit) | |
(select: A -> 'T) = | |
Async.FromContinuations <| fun (ok, error, _) -> | |
let args = new A() | |
prepare args | |
let k (args: A) = | |
match args.SocketError with | |
| System.Net.Sockets.SocketError.Success -> | |
let result = select args | |
args.Dispose() | |
ok result | |
| e -> | |
args.Dispose() | |
error (SocketIssue e) | |
args.add_Completed(System.EventHandler<_>(fun _ -> k)) | |
if not (op args) then | |
k args | |
/// Prepares the arguments by setting the buffer. | |
let inline setBuffer (buf: B) (args: A) = | |
args.SetBuffer(buf.Array, buf.Offset, buf.Count) | |
let Accept (socket: Socket) = | |
asyncDo socket.AcceptAsync ignore (fun a -> a.AcceptSocket) | |
let Receive (socket: Socket) (buf: B) = | |
asyncDo socket.ReceiveAsync (setBuffer buf) | |
(fun a -> a.BytesTransferred) | |
let Send (socket: Socket) (buf: B) = | |
asyncDo socket.SendAsync (setBuffer buf) ignore |
Optimizations
It seems that the common optimization paths include pooling sockets, pooling
SocketAsyncEventArgs
, and pooling buffers to prevent memory fragmentation. The latest point is the most interesting. Socket code itself is written in unmanaged C and passing data between garbage-collected .NET code and C code is done by pinning the .NET array used as a buffer. A pinned array is never relocated by the garbage collector, so the C codehas no trouble finding it. A lot of pinned arrays to work around make garbage collector's job harder - memory gets fragmented.
To avoid fragmentation issues, instead of allocating a lot of small arrays I allocate one huge array and then lease sections of it to be used as buffers by the socket operations.
I have not yet tried pooling `Socket` or `SocketAsyncEventArgs` objects in a similar manner.
Benchmarks
For benchmarking I have used Apache Bench (ab) tool running on Arch Linux inside a VirtualBox VM. All benchmarks involved dynamically generating and serving a "HELLO, WORLD" document on my Core i3 laptop, with
ab -k -c 1000 -n 10000
:Server | Keep-alive r/s | Regular r/s |
---|---|---|
F# WebServer | 3500 | 1000 |
Haskell warp/wai GHC 7 | 3500 | 3500 |
IIS | 2500 | 500 |
System.Net.HttpListener | ? | 500 |
node.js (Windows) | 800 | 400 |
node.js (Linux) | ? | 3000 |
I do not feel very good about these numbers, in particular because I have seen claims of Haskell WARP doing 90000 r/s on only slightly faster hardware (8-core Core i5). It may be that I am hitting VirtualBox networking overhead or I have not built the Haskell code with proper flags.
But for what they are worth, the numbers seem to indicate that F# async is a good enough foundation for web servers with performance in the IIS league. It does not need to be faster, it just needs to be good enough. The real advantage is that F# async code is tremendously easier to read and write than explicit callback code.
EDIT: Please do take the benchmarks with a grain of salt. They are far from comprehensive or correctly done.